![]() We also look forward to working with add-on developers interested in creating new plugins, scenery, etc. Has anyone successfully used shared cockpit either MSFS-MSFS or MSFS-X-Plane and had synced gauges/model/art Which version (s) were you using. We develop high quality aircraft for X-Plane 11, Microsoft Flight Simulator and DCS: World. ![]() The just released NVidia 10 series of cards were just hitting the market a few months ago and for once I became an early tech adopter and plunked down 714 (USD) for an Asus ROG GeForce GTX 1080 STRIX. We have a background in 3D Game Art & Sound Design, and we have taught ourselves programming over the course of the last few years. With X-Plane 11 just about to peek over the near horizon, I knew I should probably consider upgrading the card. Flyinside tends to blur the scene, like a xerox copy of a xerox copy, or a camcorder copy of a. “We will be organizing our priorities in accordance with community feedback: if many people request a particular feature, that feature will move closer to the top of our list. We have been passionate about aviation and flight simulation for many years, with a particular love for military aircraft. Xplane 11 - Flyinside VR (38 FPS) P3D - Flyinside VR (48 FPS) FSX - Flyinside VR (43 FPS) Flyinside offers Leap Motion support, which I have and it works, but it's so finicky like having 'baby-hands' that you just end up fumbling with switches. How are you planning on involving the Community in your development process? “We plan to gradually raise the price as we add new features.” Will the game be priced differently during and after Early Access? Please refer to the "About This" section for more details.” “The current version is generally stable, with ten available aircraft and scenery for the continental USA. What is the current state of the Early Access version? In addition to these big-picture items, we will concurrently be implementing smaller feature and quality-of-life improvements.” Expanded functionality and documentation for add-on developers.“We plan on implementing the following features and improvements: ETA: You might want to check in with r/flightsim. I havent played DCS in about a year, though I dont know how theyre coming along with VR integration. How is the full version planned to differ from the Early Access version? I cant answer a single one of your questions, but Id like to share that between X-Plane and FSX the one with the best helicopter is DCS. “We plan for the simulator to be in Early Access for 6 to 12 months.” “A fully-fledged flight simulator is a long-term, continuous process, so we are beginning to seek feedback at this early stage to guide our course of development going forward.”Īpproximately how long will this game be in Early Access?
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